It's Halloween Week at the Manor
  1. The Art of the Jump Scare Part 1: Psychology

    The science behind why scares work, from the startle reflex to the uncanny valley, and how to use dread, darkness, and sensory deprivation.

  2. The Art of the Jump Scare Part 2: Timing and Placement

    The rule of three, corridor theory, choke points, distraction scares, and the double-take technique for designing effective haunt layouts.

    Requires: art-of-the-jump-scare-1

  3. The Art of the Jump Scare Part 3: Mechanical Triggers

    Pneumatic props, motion sensors, trip wires, remote-controlled reveals, timing circuits, and sound triggers for building automated scares.

    Requires: art-of-the-jump-scare-1