Art Of The Jump Scare
The science behind why scares work, from the startle reflex to the uncanny valley, and how to use dread, darkness, and sensory deprivation.
3 parts
-
The Art of the Jump Scare Part 1: Psychology
The science behind why scares work, from the startle reflex to the uncanny valley, and how to use dread, darkness, and sensory deprivation.
-
The Art of the Jump Scare Part 2: Timing and Placement
The rule of three, corridor theory, choke points, distraction scares, and the double-take technique for designing effective haunt layouts.
Requires: art-of-the-jump-scare-1
-
The Art of the Jump Scare Part 3: Mechanical Triggers
Pneumatic props, motion sensors, trip wires, remote-controlled reveals, timing circuits, and sound triggers for building automated scares.
Requires: art-of-the-jump-scare-1